Card grades run on a 1–10 scale, but what do the numbers actually mean? Here’s a plain-English guide to the grading scale and the terms you’ll see on a slab.

The 1–10 scale

A grade is an assessment of a card’s physical condition. Higher is better; a 10 is as close to flawless as a card gets, while low numbers reflect heavy wear or damage. In broad terms:

  • 10 — Gem Mint: virtually perfect. Sharp corners, clean edges, flawless surface, near-perfect centering.
  • 9 — Mint: excellent, with only the slightest imperfection on close inspection.
  • 7–8 — Near Mint / Excellent: light wear — minor edge or corner softness, or slightly off-centre.
  • 4–6 — Lightly to moderately played: noticeable wear, whitening or surface marks.
  • 1–3 — Heavily played / poor: significant damage, creasing or surface loss.

What “Gem Mint” really means

“Gem Mint” is the headline collectors chase, and it’s stricter than “Mint.” A Gem Mint card has to be excellent across every factor at once — there’s nowhere to hide a soft corner or a print line.

The four things behind every grade

  • Centering — how evenly the design sits within the borders, front and back.
  • Corners — sharpness, and any whitening or rounding.
  • Edges — cleanliness, and any chipping or wear.
  • Surface — scratches, print lines, dimples or indentation.

The lowest factor tends to limit the overall grade — a perfect card with one soft corner isn’t a 10.

Why measurement matters

Two human graders can look at the same card and disagree. CALIBRE measures each factor physically, so the grade is repeatable: the same card produces the same grade every time, and the full measurements are in your report. See how it works, or browse real graded cards in the registry.

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